This is handy plug-in for Cinema 4D. It helps exporting Redshift Proxy files different ways. It works like the default Redshift Proxy File Exporter but this plug-in gives some goodies.

Extra features:

  • Export all or selected objects to separate files
  • Option to create folders for objects
  • Open export folder in explorer while exporting
  • Monitor exporting process in status bar

Place Redshift Proxy Exporter plug-in to your appdata plug-in folder to make it work properly (avoid permission errors), since plug-in has to write and read the settings file.

If you close the dialog with “Close” button, the plug-in will remeber the last used settings, if you close it with the cross button, the plug-in does not save the settings.

Win: “C:\Users\[USER]\AppData\Roaming\MAXON\Cinema 4D R[VERSION]\plugins\”
Mac: “/Users/[USER]/Library/Preferences/MAXON/CINEMA 4D R[VERSION]/plugins”

The plug-in is created for Cinema 4D R21!

Get it:
You can buy this plug-in from Gumroad
Redshift Proxy Exporter plug-in for Cinema 4D

Cinema 4D, Plug-in, Redshift

Hawkeye (v1.0) is an effect plug-in for Adobe After Effects (currently only for Microsoft Windows) that helps you to create beautiful and dynamic letterboxes and composition guides super easily.

Plug-in supports 8-bit, 16-bit and 32-bit colors.

Letterboxes includes 37 favorite aspect ratio presets including cinemascopes and custom mode let’s you define almost infinite amount of different aspect ratios.

Guides section has many different options to choose beautiful and useful compositing guides including: Center lines, rule of thirds, golden ratio, different sets of dynamic symmetry rectangle, harmonious triangles, harmonic armature, diagonals and many more. You can layer multiple guides top of each other by duplicating the Hawkeye effect.

Custom grid section let’s you determine your own custom grid that fits perfectly to your source footages dimensions.

License is prepertual and you can install the plug-in to two personal workstations. Once you purhace the product, you will get lifetime free updates!

Put the downloaded aex file to the following folder:
C:\Program Files\Adobe\Adobe After Effects [version]\Support Files\Plug-ins

Once the After Effects is opened, the plug-in can be found here Effect->Aturtur->Hawkeye

Tested with:
Adobe After Effects 2019 (v16.1.3)
Adobe After Effects CC 2020 (v17.0.6)

Buy it here:
All old donators will get this plug-in for free! DM on twitter or send me an email!

After Effects, Plug-in, Uncategorized

To celebrate my 30th birthday I completely revamped my Cinema 4D script repository on GitHub. This is the initial release for AR_Scripts for Cinema 4D. Every single script has now own icon, so scripts can be easily attached to the Cinema 4D’s interface.

Scripts are written for Maxon Cinema 4D R21.207 so they are using Python 2.7.14. I don’t have access to the newest Cinema 4D R23 which uses Python 3, so I’m not able to update any of my stuff. Scripts are also made and tested with Microsoft Windows 10 Pro, so some scripts might not work with Mac OS.

For now there are 81 different scripts. Actually there are much more, since some of the scipts have multiple functions (scripts that can be used with keyboard modifiers). I’ll update and add more scripts depending on the support and my own feeling.

Check AR_Scripts on GitHub.

Cinema 4D, Python, Redshift

This is a Python Tag called Stage Manager. It let’s you set active ‘stage’ camera with timeline markers. Just give a same name for your marker as your camera and Stage Manager takes care of the rest. There are two different modes: Directive and Strict. Directive mode is designed for markers without range and strict is for markers with custom lengths. If there are no suitable camera found, then the dump camera is used if linked.


Cinema 4D, Python, Tag

Really simple Python Generator for mirroring objects. Works exactly like Symmetry Object, but keeps individual objects and does not merge them into one object.

Options to generate instance objects or actual copies from mirrored objects. You can mirror along XY, ZY and XZ planes. ‘Use Hierarchy’ enables mode to use top level children.


Asset, Cinema 4D, Generator, Python

This is simple Python Generator that creates wires between clones. This generator works only with cloner object and cloner’s ‘Instance Mode’ needs to be ‘Instance’ otherwise the generator can’t access to children objects properly. Dual mode works like [In / Out] method and single mode just simply goes [Point to Point]. Notice that you can have several control nulls in Out and In nulls. You can modify sag/lift and pivot parameters and also randomize those parameters with additional controllers.

Wires generator requires a specific hierarchy. If you use ‘Single’ mode the hierarchy should look something like on the left and for ‘Dual’ mode the hierarchy should look something like on the right. And amount of control nulls needs to match.


Asset, Cinema 4D, Generator, Python

Simple Python Effector for Randomizing Clone’s indexes etc. Based on @douwe4d‘s original Random Index Effector. I just added a couple more features. I use this effector quite often so I wanted to share with you, even though it’s quite old.

There are three (3) different modes:
Randomize Index: Randomizes only indices (visually) – Shuffles matrix and clone arrays
Randomize Clone Offset: Randomizes clone offset (visually) – Shuffles clone array
Randomize Order: Randomizes clone order (visually) – Shuffles matri


Cinema 4D, Effector, Python

This is my first Premiere Pro extension. It exports Blackmagic Fusion composition from selected clips in Adobe Premiere Pro (tested with Adobe Premiere Pro CC2019 (13.1.5 build 47) and Blackmagic Design Fusion 16.2 build 22). I did the first version two years ago but now I want to share with you and develop it more.

For now, it only exports video clips and image sequences to loaders. It does not transfer effects, transformation data and does not support nested sequences. This is however a very useful script when you want to fast and easily get clips from Premiere Pro to Fusion with correct trims. There is an option to put handles and to set custom start frame for Fusion. There is also checkbox if you want that script automatically open the exported comp file.

If the video clip has changed speed or time reversed, exporter creates a “Time Speed” node for that (does not support time ramps). Keep in mind that the start and end frames might be one frame off due to rounding error, also handles does not support changed speed or time reversed clips.

Supported formats

  • Image sequences: JPEG, PNG, TIFF, DPX, EXR
  • Video files: MP4, MOV, R3D (does not export modified RAW settings)

Because this is an unsigned extension you’ll have to install it manually and do some configurations to Premiere’s registry file. You can read more about that here.


  1. Download FusionCompExporter (download link is in the end of this post).
  2. Modify the registry entry
    Windows enable_custom_extensions.reg (for 2019 and 2020 versions) (right click and save as)
    Mac “defaults write /Users/ username /Library/Preferences/com.adobe.CSXS.9.plist PlayerDebugMode 1”
  3. Put FusionCompExporter folder to
    Windows “C:\Program Files (x86)\Common Files\Adobe\CEP\extensions”
    Mac “/Library/Application Support/Adobe/CEP/extensions”
  4. Launch / restart Premiere Pro.
  5. Open extension: Window > Extensions > Fusion Comp Exporter

How to use

  1. Select clips on timeline that you want to export to Fusion.
  2. Press Export button and choose where you want to save the file.
  3. Open the comp with Fusion and you are ready to do your VFX work.

Fusion, JavaScript, Plug-in, Premiere Pro

This is simple Python Tag that animates MoText’s and Text Spline’s source text. There is four different modes that you can play with.

Random: All characters are randomized based on the amount value. Random characters are used from different ‘characters’ string input. Change seed and shuffle speed under advanced group.
From Left: Effect starts from left when amount is animated.
From Right: Effect starts from right when amount is animated.
Typewriter: Typewriter effect. Indicator is the first character of the ‘characters’ string input.


Cinema 4D, Python, Tag

These are some useful workflow scripts for Cinema 4D’s graph view. Scripts are written for Maxon Cinema 4D R21.026 and they work with Xpresso and Redshift node graph (except specific ones).

Node Tools scripts:

Creates individual scale, offset and rotate control nodes for Redshift texture and triplanar nodes. If you select multiple texture nodes the script creates shared controllers.

Aligns selected graph nodes horizontally.
SHIFT-key: align nodes to center.
CTRL-key: align nodes to right.

Same thing as the previous script but this one aligns graph nodes vertically.
Key modifiers works with same way with this script.

Connects two selected nodes, if possible. Connects first open port to first open port.
SHIFT-key: User input output port to input port (index starts from 0 zero).
CTRL-key: Connects last open port to last open port.

Distributes selected graph nodes horizontally between the first and the last node.
The first node and the last node are picked by the minimum and the maximum x-position values.

Same thing as the previous script but this script distributes graph nodes vertically.
The first and the last node are picked by the minumum and the maximum y-position values.

Lines up selected graph nodes horizontally.
SHIFT-key: set custom gap size (default gap size is 20).

Same thing as the previous script, but this lines up selected graph nodes vartically.

Place script files to your library folder:
C:\Users\[USERNAME]\AppData\Roaming\MAXON\Maxon Cinema 4D R[VERSION]\library\scripts

N.B. Xpresso tag / Redshift material has to be selected when you run the script. Also make sure that you don’t have unnecessary active selections.

Updated 26/11/2019
> Bug fixes
> Added AR_ConnectNodes script

Updated 04/10/2020
> Update

Node tools are now part of AR_Scripts

Cinema 4D, Python, Redshift, Xpresso